Introduction
Welcome to GoXercise
Section titled “Welcome to GoXercise”This interactive book will take you from a Go developer who knows the basics to someone who truly understands the language’s design decisions, patterns, and best practices.
Who This Book Is For
Section titled “Who This Book Is For”This book assumes you already know:
- Basic Go syntax (variables, functions, structs)
- How to write and run simple Go programs
- Basic control flow (if, for, switch)
- How to import and use packages
If you’re completely new to Go, we recommend starting with the official Tour of Go first.
What You’ll Learn
Section titled “What You’ll Learn”Part 1: Fundamentals Deep Dive
Section titled “Part 1: Fundamentals Deep Dive”Master interfaces, error handling patterns, and understand how Go manages memory.
Part 2: Concurrency Mastery
Section titled “Part 2: Concurrency Mastery”Go’s killer feature - learn goroutines, channels, and concurrent design patterns.
Part 3: Architecture & Design
Section titled “Part 3: Architecture & Design”Build maintainable applications with clean architecture and proper dependency management.
Part 4: Testing & Quality
Section titled “Part 4: Testing & Quality”Write effective tests, benchmark your code, and profile for performance.
Part 5: Idiomatic Go
Section titled “Part 5: Idiomatic Go”Learn the patterns that make Go code feel “right” and avoid common gotchas.
How to Use This Book
Section titled “How to Use This Book”Each chapter includes:
- Concepts - Clear explanations with runnable code examples
- Playground - Edit and run code directly in your browser
- Exercises - Practice what you’ve learned with immediate feedback
- Key Takeaways - Summary of the most important points
Your progress is saved automatically in your browser. You can export it to continue on another device.
Your Progress
Section titled “Your Progress”Ready to begin? Start with Chapter 1: Interfaces & Type System.